Science
Scientific development plays a huge role in a country's life. While it does
not directly count towards the value of a country, survival can greatly
depend on it.
For development to happen, you need written knowledge. Your clerks can
gather this knowledge, and write them on scrolls.
Every scroll has a price though: this price grows with the size of your
country. It also takes time to write a scroll. Each scroll takes 20 rounds
to write, you only get the ready scroll once this time is up. One library can write up to 100 scrolls at the same time.
To reach a certain level of development, you need a number of scrolls. This
number is constant, it does not change with the size of the country. The
higher level of development you would like to reach, the more scrolls you
need.
Scrolls wear away in the daily use: the paper gets torn, the writing gets
blury. The bigger your country is, the more scrolls wear away, and need
to be replaced.
Important!
Writing of the scrolls only advances if you have enough working libraries.
If some libraries are not working (not enough people to operate them; or you
lost them, demolished them etc.), only a portion of the writing will
advance.
You can obtain scrolls in other ways too, not only by writing them in the
libraries. You can also steal from other players (see
Underworld help), or buy them
on the market (see
Market help).
Important! The bigger your country is, the more the
scrolls will wear away. The rate of wearing away gets constant at 1000
acres, and so does the price of the scrolls. The price will not get more
expensive after 1000 acres.
About the table
You can order your clerks to write scrolls, by entering the desired amount
in the table. The setup of the table is as follows:
First is the name of the scientific area, then you see how many scrolls you
already have of that type, scrolls currently being written, and finally the
price of one scroll.
Below these numbers you see what this scientific area does, and what your
current development level is. On the right, you can enter how many scrolls
you would like to write. The number in parentheses shows how many you can
write at the moment.
Below the table, you can see the current capacity of the libraries, how many
scrolls they can start writing.
Areas of science
We will now describe the different areas of science you can find in the game
and what they are good for. Normally, all areas have a maximum of 30%. There
are exceptions though, see:
Races
help and
Personalities help.
For example, if your race is Gnome, you can reach a maximum of 50% in all
areas. If you have more scrolls that are needed for a given maximum
percentage, you will still not be able to achieve more than the maximum.
Training |
You can decrease the cost of military training with
this science. You can read more about the actual training in the
Military help. |
Economy |
Increases the income you get from taxes. See Finance help
for information on taxes. |
Agriculture |
Increases grain production. Grain is produced on farms, see Construction help for more
information. |
Housing |
Increases the available place in houses, barracks, temples, inns and forts. |
Mining |
Increases the production of your mines. |
Military |
Strengthens your military units. This counts for both attack and defense. |
Magic |
Increases the efficiency of your mages. |
Thievery |
Increases the efficiency of your thieves.
|
Remember that the cost of writing the scrolls can be modified by your race
(see
Races help).
Numbers
To reach a certain level of development, you need the following number of
scrolls:
1% | 10 scrolls |
2% | 30 scrolls |
3% | 60 scrolls |
4% | 100 scrolls |
5% | 150 scrolls |
6% | 210 scrolls |
7% | 280 scrolls |
8% | 360 scrolls |
9% | 450 scrolls |
10% | 550 scrolls |
11% | 660 scrolls |
12% | 780 scrolls |
13% | 910 scrolls |
14% | 1.050 scrolls |
15% | 1.200 scrolls |
16% | 1.360 scrolls |
17% | 1.530 scrolls |
18% | 1.710 scrolls |
19% | 1.900 scrolls |
20% | 2.100 scrolls |
21% | 2.310 scrolls |
22% | 2.530 scrolls |
23% | 2.760 scrolls |
24% | 3.000 scrolls |
25% | 3.250 scrolls |
26% | 3.510 scrolls |
27% | 3.780 scrolls |
28% | 4.060 scrolls |
29% | 4.350 scrolls |
30% | 4.650 scrolls |
31% | 4.950 scrolls |
32% | 5.250 scrolls |
33% | 5.550 scrolls |
34% | 5.850 scrolls |
35% | 6.150 scrolls |
36% | 6.450 scrolls |
37% | 6.750 scrolls |
38% | 7.050 scrolls |
39% | 7.350 scrolls |
40% | 7.650 scrolls |
41% | 7.950 scrolls |
42% | 8.250 scrolls |
43% | 8.550 scrolls |
44% | 8.850 scrolls |
45% | 9.150 scrolls |
46% | 9.450 scrolls |
47% | 9.750 scrolls |
48% | 10.050 scrolls |
49% | 10.350 scrolls |
50% | 10.650 scrolls |
51% | 11.050 scrolls |
52% | 11.450 scrolls |
53% | 11.850 scrolls |
54% | 12.250 scrolls |
55% | 12.650 scrolls |
|
Numbers
Scrolls wear away every 19 rounds. The amount that is worn away depends on
the size of your country, as follows:
0-200 acres: | 0% |
201-400 acres: | 1% |
401-600 acres: | 2% |
601-800 acres: | 3% |
801-1000 acres: | 4% |
above 1000 acres | 5% |
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