Level
The main purpose of the game is leveling up to other groups on
higher levels (see
Group system help), to compete with better and better
players. To be able to level up, your country needs to meet certain
requirements.
First, you must spend a minimum time period on each level to prove
that your country is stable. Second, you need to spend a minimum time
period in each group's top to prove that you did everything you could in
your current group.
When your country is in the top30% of the group, the time spent in the
top30% grows by 1 in every round. If your country falls out of the
top30%, this number will decrease by 3 in every round. If you are not
in the top30%, this number will decrease even if you set vacation mode.
Remember! The top30% is not the same as the top 1/3, it is less!
If your country has more than one personality, the requirements get harder.
The more personalities your country has, the higher you need to get to
fulfil the leveling requirements. Depending on the number of personalities,
the "top30%" requirement changes as follows:
Personalities | Requirement |
2 | 336 rounds in the top22% |
3 | 336 rounds in the top15% |
4 | 336 rounds in the top10% |
5 | 336 rounds in the top8% |
6 | 336 rounds in the top6% |
7 | 336 rounds in the top4% |
8 | 336 rounds in the top1% |
9 and more | 336 rounds in the 1st position |
In the 1/A group, you only need to reach 9000 acres, regardless
of the number of personalities. (If you find this hard, then there is an easier
way, which we describe later on. Keep reading.) If this is your country's first time in
the top group, then it's even easier: you only need to reach 4000 acres to
get the second personality.
"Minimum land" is unique to every country in the game, and you must have at
least this much land to level up. The minimum land is 85% of your country's
all-time biggest size on the current level (reset when restarting on the 5th
level).
You cannot level up with a territory as big as you want. There is a
maximum number of acres with which you can level up. If your
country's territory is bigger than this limit, you have to demolish some of
your buildings in the construction menu in the usual way. (It is up to you
to decide which buildings you want to demolish.) Barren acres do not count
towards the leveling limit, and you will lose all barren acres over the
limit when you level.
From the 1st level of the game, after meeting all the requirements,
you can restart your country on the 5th level again. When
you restart, you will get a new country with 200 acres, just like starting a
new country, but your country's
id and name will not change, and you can choose a second personality. (You can choose as many personalities as many times
you restart your country on the 5th level.)
When you restart, you can read and write on the
common forum, your 5th level group forum from where you originally come
from, and if you do not restart in your original 5th level group, you can
also use your new chosen group forum until you are there.
Although restarting on the 5th level has advantages: you can choose another
personality, we suggest you stay in the top group (1/A) for some time. Game
here is a lot different than in other groups (see
Game in 1/A help), and this is the
only group that really offers the potential to grow your country as big as
you want.
The Anarchist game has only 4 groups, the 2nd level is the highest there.
You cannot advance to the 1st level from there, you can either stay there,
or restart on the 5th level of the Anarchist group.
You can see your current level's requirements in the Level menu. When
you meet these requirements, you can level up with your country.
The 2nd level is a little different from other levels, when it comes to
leveling. From the Anarchist group, you can restart on the 5th level from
here. Countries in the Anarchist group cannot advance to the 1st level. In
normal groups, you have two choices: to level up to the 1st level OR to
restart on the 5th level (see above). You can only restart on the 5th level,
if you have a country in the 1/A group, and that country meets the leveling
requirements and the top30% requirement (which is not part of the leveling
requirements, but is a requirement when you want to restart to the 5th level from the 2nd
level!). This makes it possible for you to have a country in the 1/A
group forever, and have another country that you constantly restart with,
gaining more and more personalities.
Easy leveling from 1/A: To get your second
personality, you only need to reach 4000 acres in the 1/A group. For more
personalities, normally 9000 acres is required. If you think this is hard,
then you have the option to choose the easy leveling. This means that you can
restart on the fifth level after reaching only 4000 acres. However, this
comes at a price: to get another personality, you need to do this twice. So:
you restart on the 5th level from 4000 acres, and do NOT get another
personality. You come back to the top group, and restart on the 5th level
again, from 4000 acres, and you get a new personality this time. (When
restarting to the 5th level from the 2nd level, you cannot use easy leveling. Your 1/A country
needs to meet the top30% requirement in order to restart with the country on
the 2nd level.)
When you level up, keep in mind: your country will not change, you keep your
current country. On the next level, you have the opportunity to
change your country's race and personality. When you login after leveling
up, your country will not have a race and personality set. We suggest you
set these immediately, since these influence your scientific values. No race
and no personality means 30% maximum bonus in all scientific areas. Even if
you have an army that requires more. Not setting the race and personality
might result in the loss of lots of military units and civilians!
You will lose all your goods which are on the market, and all your soldiers that are
not presently in your country (on market, helping an ally, attacking someone
etc.). Keeping all this in mind, leveling is a critical decision, so we
suggest you carefully plan ahead. Spells on your country will disappear and the plague
will as well. You can
take your money, written scrolls, runes and your goods in the stores
with you. After leveling up, you cannot immediately set vacation mode, so
if you need some time off, we suggest you go on vacation BEFORE leveling.
When you level up, your
country will be under protection for 72 hours, except for the first level. In
the first 24 rounds you cannot use the market! Caravan cannot be started in
the first 3 rounds. You will not be able to train soldiers in
the first 3 rounds.
Drop areas under construction. When leveling up, you have the option
to leave behind all areas that are currently under construction and are
being explored. Why is this useful? When arriving to your new group, you may
wish to start from a lower position than you would normally start at. This
is when checking this option is useful: you can select the areas you wish to
leave behind, start construction on those areas, and level up with this
option checkes. On the new level, your country's territory will be smaller.
You will also lose all areas that are being explored. In most cases,
arriving to where you normally would, is just fine, and there is no need to
use this option.
Levelling up is optional, your country will also evolve if you
do not move to the next level (except for non-VIP members who reach the
timelimit of their gameplay.) If you gain more acres than the limit,
you will have to demolish many buildings to level up, therefore
we suggest you look at the leveling requirements every now and then to see the conditions, and if
you meet them, prepare to level up, and level up.
Levelling up is not compulsory, but if you spend a long time in the
top30% of the group, your people will not be satisfied with this situation. The longer
your stay in the top30%, the more dissatisfied your people will be with your leadership and
will demand that you move up.
You can resist it for a while and increase your people's mood the
usual way, but you cannot do this forever. We suggest when your
people start to rebel, level up! If you don't, your people will burn up more
and more of your buildings.
Numbers
If you spend too much time in the top30% of your group, the
civilian mood will decrease in every round. Rate of this decrease is shown in the
table below:
under 2000 rounds: | 0% |
after 2000 rounds: | 1% |
after 2100 rounds: | 2% |
after 2200 rounds: | 3% |
after 2300 rounds: | 4% |
after 2400 rounds: | 5% |
after 2500 rounds: | 6% |
after 2600 rounds: | 7% |
after 2700 rounds: | 8% |
after 2800 rounds: | 9% |
after 2900 rounds: | 10% |
after 3000 rounds: | 11% |
after 3100 rounds: | 12% |
after 3200 rounds: | 13% |
after 3300 rounds: | 14% |
after 3400 rounds: | 15% |
after 3500 rounds: | 16% |
after 3600 rounds: | 17% |
after 3700 rounds: | 18% |
after 3800 rounds: | 19% |
after 3900 rounds: | 20% |
after 4000 rounds: | 21% |
after 4100 rounds: | 22% |
after 4200 rounds: | 23% |
after 4300 rounds: | 24% |
after 4400 rounds: | 25% |
after 4500 rounds: | 26% |
after 4600 rounds: | 27% |
after 4700 rounds: | 28% |
after 4800 rounds: | 29% |
after 4900 rounds: | 30% |
after 5000 rounds: | 31% |
after 5100 rounds: | 32% |
after 5200 rounds: | 33% |
after 5300 rounds: | 34% |
after 5400 rounds: | 35% |
after 5500 rounds: | 36% |
after 5600 rounds: | 37% |
after 5700 rounds: | 38% |
after 5800 rounds: | 39% |
after 5900 rounds: | 40% |
after 6000 rounds: | 41% |
after 6100 rounds: | 42% |
after 6200 rounds: | 43% |
after 6300 rounds: | 44% |
after 6400 rounds: | 45% |
after 6500 rounds: | 46% |
after 6600 rounds: | 47% |
after 6700 rounds: | 48% |
after 6800 rounds: | 49% |
after 6900 rounds: | 50% |
after 7000 rounds: | 51% |
after 7100 rounds: | 52% |
after 7200 rounds: | 53% |
after 7300 rounds: | 54% |
after 7400 rounds: | 55% |
after 7500 rounds: | 56% |
after 7600 rounds: | 57% |
after 7700 rounds: | 58% |
after 7800 rounds: | 59% |
after 7900 rounds: | 60% |
after 8000 rounds: | 61% |
after 8100 rounds: | 62% |
after 8200 rounds: | 63% |
after 8300 rounds: | 64% |
after 8400 rounds: | 65% |
after 8500 rounds: | 66% |
after 8600 rounds: | 67% |
after 8700 rounds: | 68% |
after 8800 rounds: | 69% |
after 8900 rounds: | 70% |
after 9000 rounds: | 71% |
after 9100 rounds: | 72% |
after 9200 rounds: | 73% |
after 9300 rounds: | 74% |
after 9400 rounds: | 75% |
after 9500 rounds: | 76% |
after 9600 rounds: | 77% |
after 9700 rounds: | 78% |
after 9800 rounds: | 79% |
after 9900 rounds: | 80% |
after 10000 rounds: | 81% |
after 10100 rounds: | 82% |
after 10200 rounds: | 83% |
after 10300 rounds: | 84% |
after 10400 rounds: | 85% |
after 10500 rounds: | 86% |
after 10600 rounds: | 87% |
after 10700 rounds: | 88% |
after 10800 rounds: | 89% |
after 10900 rounds: | 90% |
after 11000 rounds: | 91% |
after 11100 rounds: | 92% |
after 11200 rounds: | 93% |
after 11300 rounds: | 94% |
after 11400 rounds: | 95% |
after 11500 rounds: | 96% |
after 11600 rounds: | 97% |
after 11700 rounds: | 98% |
after 11800 rounds: | 99% |
after 11900 rounds: | 100% |
|
If your country has more than one personality, rioting will only start when
you spend a long time in the positions required for your leveling (for
example top22% instead of the top30% if the country has 2 personalities).
Only level up, when you feel everything is OK in your country, and you have
thought of everything. You can use the forum at once, but you cannot sell or buy goods in the
market in the first 24 rounds.
Freezing a country
Occassionaly you might face a situation when your country is ready to level
up to the next level, but you already have a country there that is not ready
to move up. This is when freezing the country helps.
When you freeze a country, it means you will not be able to log in, but you
can bring another of your countries to the same group/level. This country
evolves and eventually you level up again. At this point, you can bring your
frozen country back to life to the same group where it originally
was.
To bring a country back from the frozen state, all you need to do is log in.
If you have no other country in that group, the previously frozen country
will be brought back to the game. When brought back, it will start a 72-hour
vacation. So you will not be able to play with it immediately! This is to
ensure that the country will be no surprise to your neighbours.
To freeze a country, it needs to be out of any alliances. Its alliance
status needs to be "Lone wolf" in the lower groups, and also needs to be on
vacation. Vacation is not required for countries in the 1/A group, as
vacation is meaningless there if you are not in an alliance.
You can only freeze countries that have already been linked together! You
cannot freeze a country on the 5th level, just to register a new one. This
is against the rules!