Exploration
You can expand your country's territory by war (see
War help) or in a
peaceful way. Here in the Exploration menu you can annex new territories to
your existing land without war.
You need money and soldiers to explore new lands. The bigger your land, the higher the need
for money and soldiers. You can calculate how many soldiers and money you need by
using the formula below:
Soldiers needed: (territory / 100)²
Gold needed: soldiers needed * 100
Between 1500 and 3000 acres, you will need 225 soldiers to explore a new
acre. After 3000 acres, the formula for calculating the soldiers needed is:
Soldiers needed: (territory / 100) ^ 1.6
Important!
The "territory" in the formula above may not be the same as your country's
actual size. Barren land, and buildings under construction count as more
land, as follows:
1 acre with building | equals 1 acre, |
1 acre with a building under construction | equals 2 acres, |
1 acre of barren land | equals 3 acres.
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Above 3000 acres, you can explore using a cheaper exploration rate, if you
have this possibility. The cheap rate means you only need to pay as if your
territory were below 3000 acres. You can read about cheap exploration rates
below.
Your soldiers need 20 rounds to explore the new lands, so you annex the new
territories 20 rounds after sending your soldiers to explore. Soldiers you send to explore, will settle down in the new lands, so
you will not get them back as soldiers.
Only a maximum of 10% of your country's current size can be under
exploration. To make sure the top players are active fighters, there is an
exploration limit:
you may only explore territory until your country reaches the number of acres
the 4th largest country in the group has. The fourth largest country may or may not be in
the 4th position on the scoreboard. Exploration limit is based upon acreage,
not score. When the 4th country's territory changes this
limit changes as well.
Elves have a lower exploration limit. The maximum land they can reach by
exploration is the amount of land the country at the 10% of the group has.
(If the group has 1,000 countries, the limit for Elves is the size of the
100th biggest country.)
When you explore new lands you will find quarries and barren lands,
these can be built upon, as detailed in the
construction help.
Important!
You can only build specific mines on quarries!
If your intention with the exploration is to find quarries, you have the opportunity to send
your soldiers on an aimed exploration. With the use of this special
exploration, your
soldiers will keep searching until they find quarries in at least 50% of the
new areas. This special mission needs three times more money
(except if dwarves live in your country, in this case only 1.5 times more money
is needed).
In one round, you can only send your soldiers on one kind of
exploration mission. If you sent them on a normal exploration mission then
you cannot send them on a special one in the same round!
Numbers
Every country has a unique combination of chances for finding quarries. In
most cases, there is one particular type of quarry that has a higher chance
of being found than all others. When you level, the combination changes: you
will have a higher chance for another quarry.
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Role of races in exploration
Your chosen race may alter the needs for exploration. It can modify the
needs of soldiers, money or how many quarries your soldiers will find. (See
Races help.)
Cheap exploration rate
Above 3000 acres, you can explore using a cheaper exploration rate, if you
have this possibility. The cheap rate means you only need to pay as if your
territory were below 3000 acres.
To gain cheap exploration rate, you need to conquer land from other
countries. For every 4 acres you conquer, you will gain 1 acre cheap
exploration. You also get this if you aid your ally in a conquer. (Your
country needs to be above the maximum land size of the previous group, and
below the maximum land site of the current group.)
You can also lose this possibility, if others conquer land from you. For
every 4 acres conquered, you lose 1 acre cheap exploration.
Use of the cheap exploration rate is automatic. If your country's territory
is bigger than 3000 acres (using the formula you see above!), and you have
this possibility, cheap rates will be used automatically.
Excavations
Dwarves have a racial speciality that allows them to find quarries on their
existing land, without exploring new areas. This ability can only be used
when the total of quarries and mines does not exceed 15% of their total
area. To excavate, you need both soldiers and gold.
Once you have the soldiers and gold ready, you can start the excavations.
Once started, the results will come in after 20 rounds: your soldiers will
find different types of quarries. You cannot controll which quarries they
will find.
Excavations require barren land. Once excavated, these lands will turn into
quarries where mines can be built. If you do not have enough barren land at
the end of the 20 rounds, your soldiers will only be able to do a partial
job.
Numbers
Area | Soldiers
needed | Gold needed |
Less than 601 acres | 100 | 10.000 |
601-1100 acres | 200 | 20.000 |
1101-1700 acres | 300 | 30.000 |
1701-2400 acres | 400 | 40.000 |
Above 2400 acres | 500 | 50.000 |
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