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Civil inhabitants, mages, thieves and soldiers live in your land. They are not just numbers in your main menu, but living creatures with real emotions, who respond to every impression in your country.

There are two kinds of mood in this game:
  • Military mood: has an important role in all military, magical and thievery actions.
  • Civilian mood: this is a mirror of your citizens' happiness.

Military Mood

Military mood is vitally important in this world, where everybody attacks one another to get higher and higher. Soldiers, if you do not rule your land properly, can refuse to obey or fight just very badly.

Military action has the main influence on the military mood:
  • After a successful attack or defense, the military mood starts to increase.
  • After an unsuccessful attack or defense, the military mood starts to decrease.

The mood is constantly changing, from round to round. You can see the direction and speed of change for both moods in the Main menu, in the form of two small arrows, next to the mood values. These arrows show which way the mood is moving.

Other than by successfully attacking someone, the direction of the change can be turned up, and speeded up if you build some inns. The more inns you have, the better the mood will be. (See: Construction help.)

The civilian mood also has an influence on the military mood. If the civilian mood is too low, your soldiers' discipline also gets broken down.

The military mood constantly tries to reach an idle state of 75%. (Except for Elves, where this value is 85%.) If your military mood is too low, it will start to slowly climb upwards by itself, and if it is very high, it will start to decrease.

Its effect

Every military attack is greatly affected by the moods of the soldiers, therefore if your military mood is low, then:
  • strength of the army decreases,
  • effectiveness of the thieves decreases,
  • effectiveness of the mages decreases.

The opposite is also true: if your military mood is high, then the military strength and the effectiveness of mages and thieves is also high.


Other circumstances which influence the military mood:

Increases military mood:
  • 1 inn for every 500 military units (including mages and thieves).
  • 1 inn for every 300 military units.
  • 1 inn for every 150 military units.
Decreases military mood:
  • Civilian mood is lower than 70%.
  • Civilian mood is lower than 50%.
  • Civilian mood is lower than 30%.
  • Civilian mood is lower than 10%.

 Civilian Mood

Civilian mood responds to just about everything you do to your country. People do not like war, do not trust thieves and mages, hate it when their goods vanish in an enemy attack, and most certainly do not want to pay taxes.

So, when you make any military, thievery or magical action, the civilian mood starts to decrease.

Places where your citizens can enjoy themselves make them happier; these places, of course are the inns. The more inns you have, the higher the mood will climb.

High unemployment rate makes your people unhappy as well, because citizens do not have jobs and salaries. When everybody has a job, the civilian mood will turn the positive way.

Tax is also a sore point in your people's life. Nobody likes high taxes, so if you reduce the tax rate, the mood will start upwards.

When your people start to grumble, you can donate some gold to them, this causes the mood to immediately become higher.

The civilian mood, just like the military, constantly tries to reach an idle state of 75%.

Its effect

When the civilian mood is low, citizens show their disapproval more and more. At the beginning they just refuse to pay taxes and after that they set houses and barracks on fire and leave your country. But better mood means more immigrants to your land in every round.


Other circumstances which influence the civilian mood:

Increases civilian mood:
  • Everybody has job, and manpower shortage is less than 5%.
  • 1 inn for every 300 people.
  • 1 inn for every 150 people.
  • Tax rate is lower than 15%. (Several stages.)
Decreases civilian mood:
  • Unemployment.
  • Unemployment is higher than 10%.
  • Unemployment is higher than 20%.
  • Tax rate is higher than 25%. (Sereval stages.)